I have finished the full demo prototype and it is now uploaded on Kongregrate.
This is the link to the game any feedback is welcome:
http://www.kongregate.com/games/amazingdude3011/stickman-dodge
Thursday, 28 November 2013
Logics
I have been wondering whether to publish the logics I have used for this game to help others as I know I found some tricky to make.
More scenes added
I have added a starting screen to the game which will display the controls and objectives to the game. I have also added an ending winning screen which congratulates the player when they finish and gives them the option to replay the game of course. :)
Player shooting
I have since added shooting for the player also. The player will have three bullets per level and the players bullets will destroy enemy bullets on contact allowing the player to get out of tricky situations.
Sounds source
This is a link to the website where i downloaded the games sound from:
http://www.freesound.org/
I highly recommend this site as it a wide variety of sounds and it is free which is always a plus.
http://www.freesound.org/
I highly recommend this site as it a wide variety of sounds and it is free which is always a plus.
Sound problems solved
I have since solved the issues with adding the sounds to game. There was a mix of problems including some files not being in mp3 format and not being labelled correctly on Stencyl i.e labelled sound effect instead of music and vice versa.
Monday, 4 November 2013
Publishing issues with sound
I am having trouble publishing the game in .swf format as when I try to do so it says I con not publish it due to sound errors and to check the logs. I am currently trying to fix this problem but in the mean time the game has no sound effects or music.
Demo
The demo has been created and completed, screenshots and logic systems that were created are too follow soon.
Wednesday, 23 October 2013
Running, jumping and idle animation frames
Below are images of my frames for my running and jumping animations as well as the idle character. I originally made the animations as they are below (all on the same sheet) however Stencyl could not separate the frames from each other when they were uploaded and the animation looked jumpy. I have therefore since separated each frame and uploaded them individual to the animation creator on Stencyl which made the animations much more smooth and natural. There is a negative point to Stencyl here as you have to use external software to create your frames and then upload them to Stencyl, in this case I used Adobe Illustrator, it would be nice and a lot easier if Stencyl had its own inbuilt frame creator.
Running right animation
Jumping animation
Running left animation
Idle character
You will just have to use your imagination as to what they all look like put together.
Running right animation
Jumping animation
Running left animation
Idle character
You will just have to use your imagination as to what they all look like put together.
Planning running and jumping animations
These are the first animation sheets I have made to plan out the frames of the running and jumping animations below.
They are a little messy but I could understand and make sense of them in order to create my animations.
They are a little messy but I could understand and make sense of them in order to create my animations.
Sunday, 20 October 2013
Still working
I am still working on the game by creating the main character of the game and running animations for that character. I am also looking into different tile sets and am trying my best to make my own, which is proving difficult, to do these things I am using Adobe Illustrator and bringing them into Stencyl works. It is becoming a long tasks as I have to create the animations frame by frame and try to make them look fluid and natural, but I am getting there.
Saturday, 19 October 2013
More Discoveries
Just found out there is a Blogger app so now I can blog and update my game progress on the go.
Sounds good to me.
Sounds good to me.
Game idea, first and last.
I have come up with an idea of a stick-man dodging game.
In this game there will be enemies one side of the level and the main character (the player) will have to run, jump and slide to avoid bullets being fired by the enemy. I was thinking of including a slow motion aspect like that of the game Superhot shown in a previous post of mine, however maybe instead of it getting faster when the player moves it gets slower or maybe just the whole game in slow motion. I have yet to see in this can be done in Stencyl and in the time available to me. The aim of the game will be to get from one side to the other without getting hit or to get to a gun placed in the middle of the level and shot back and kill the enemies again this depends on whether I have enough time to do this.
In this game there will be enemies one side of the level and the main character (the player) will have to run, jump and slide to avoid bullets being fired by the enemy. I was thinking of including a slow motion aspect like that of the game Superhot shown in a previous post of mine, however maybe instead of it getting faster when the player moves it gets slower or maybe just the whole game in slow motion. I have yet to see in this can be done in Stencyl and in the time available to me. The aim of the game will be to get from one side to the other without getting hit or to get to a gun placed in the middle of the level and shot back and kill the enemies again this depends on whether I have enough time to do this.
Titles Discovered!!
Just realised I could give my posts titles thought something looked weird. I'll do that now.
Learning Stencyl works. Tips Welcome.
I have been learning Stencyl works and trying to get to grips with its tools and capabilities. I worked through the crash courses on there and they went quite well but whether I will be able to remember all of this and implement it into my game along with new concepts to make my game 'cool' is another matter.
Any tips are welcome, I'll need all the help I can get. :)
Any tips are welcome, I'll need all the help I can get. :)
Game drawing ideas
Here are some very crude game drawing concepts with some untidy writing and ideas.
The first picture is me trying to think of what a game needs such as mechanics, character, plot, does it have replay-ability etc.
The second is a concept drawing of the game idea I have, its messy but it gets my ideas down on paper. :)
The first picture is me trying to think of what a game needs such as mechanics, character, plot, does it have replay-ability etc.
The second is a concept drawing of the game idea I have, its messy but it gets my ideas down on paper. :)
Landscape drawing
I have been trying to draw landscapes for my game but considering I don't yet have an idea for a location it is proving difficult.
The photos below where taken using an iPad camera as I do not currently have a scanner please excuse the quality if it is bad.
I think this may not be the most appropriate background but its a start.
The photos below where taken using an iPad camera as I do not currently have a scanner please excuse the quality if it is bad.
I think this may not be the most appropriate background but its a start.
Approach to making the game
I have decided that the best approach for a new game designer, programmer and all round creator (like me) is to keep it basic. therefore I have decided to make a stick-man game as I think that the animation will be a lot easier and more simple to do than another character, but I could be proven wrong.
Game research, and the amazing NerdCubed!
I have been doing some research and have been looking at all games in general with no specific game in mind. I came across a YouTube channel called NerdCubed and found a game that looks interesting.
This is the video below:
And here is the link to the game:
The game is called Superhot and has a great original concept. I love the slow motion aspect of the game and the somewhat simplicity of it.
This is a fun addictive game and have been thinking about incorporating a slow motion aspect to my game.
Also I have since subscribed to this YouTube channel as the commentary is also awesome.
New to this
I have never used this site to blog so hopefully I am doing it right and if not I would like someone out there to tell me otherwise.
Every game out there
I have been trying to think of a basic yet fun game ideas for quite a while and have been thinking of many concepts, however none are very original. I have come to the conclusion that since there are so many games out there that every possible concept must have been done at some point, especially with the Stencyl works software.
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