Below are images of my frames for my running and jumping animations as well as the idle character. I originally made the animations as they are below (all on the same sheet) however Stencyl could not separate the frames from each other when they were uploaded and the animation looked jumpy. I have therefore since separated each frame and uploaded them individual to the animation creator on Stencyl which made the animations much more smooth and natural. There is a negative point to Stencyl here as you have to use external software to create your frames and then upload them to Stencyl, in this case I used Adobe Illustrator, it would be nice and a lot easier if Stencyl had its own inbuilt frame creator.
Running right animation
Jumping animation
Running left animation
Idle character
You will just have to use your imagination as to what they all look like put together.
I am still working on the game by creating the main character of the game and running animations for that character. I am also looking into different tile sets and am trying my best to make my own, which is proving difficult, to do these things I am using Adobe Illustrator and bringing them into Stencyl works. It is becoming a long tasks as I have to create the animations frame by frame and try to make them look fluid and natural, but I am getting there.
I have come up with an idea of a stick-man dodging game.
In this game there will be enemies one side of the level and the main character (the player) will have to run, jump and slide to avoid bullets being fired by the enemy. I was thinking of including a slow motion aspect like that of the game Superhot shown in a previous post of mine, however maybe instead of it getting faster when the player moves it gets slower or maybe just the whole game in slow motion. I have yet to see in this can be done in Stencyl and in the time available to me. The aim of the game will be to get from one side to the other without getting hit or to get to a gun placed in the middle of the level and shot back and kill the enemies again this depends on whether I have enough time to do this.
I have been learning Stencyl works and trying to get to grips with its tools and capabilities. I worked through the crash courses on there and they went quite well but whether I will be able to remember all of this and implement it into my game along with new concepts to make my game 'cool' is another matter.
Any tips are welcome, I'll need all the help I can get. :)
I have decided that the best approach for a new game designer, programmer and all round creator (like me) is to keep it basic. therefore I have decided to make a stick-man game as I think that the animation will be a lot easier and more simple to do than another character, but I could be proven wrong.
I have been doing some research and have been looking at all games in general with no specific game in mind. I came across a YouTube channel called NerdCubed and found a game that looks interesting.
I have been trying to think of a basic yet fun game ideas for quite a while and have been thinking of many concepts, however none are very original. I have come to the conclusion that since there are so many games out there that every possible concept must have been done at some point, especially with the Stencyl works software.